Loop
loop makes the deck run on past the last snap point to the first, and back,
with no visible jump. Prev and Next are then never disabled, and a drag, flick
or wheel crosses the seam. Deck.Viewport renders a copy of every slide on
each side of the slides, inert and aria-hidden. Once the deck rests on a
copy, it jumps to the identical slide. Indexes, Dots, Counter, data-current
and data-focal count the slides only, never the copies. scrollTo, Dots
and a new controlled index go the direct way, within the slides. A deck
whose slides all fit does not loop. Content that must not run twice, such as
a video player, can render differently in a copy with Deck.useSlide(). See
Known limits.
One
Two
Three
Four